Post by blue on May 21, 2017 1:40:52 GMT
STABS, CRITICALS, AND STATUS CONDITIONS | |
Here's a post pertaining to all you need to do to advance your character in the roleplay! STAB STAB, or 'same-type attack bonus' is when you use a move that pertains to your type, earning you a bonus on that attack. STAB is a thing in this roleplay, and everytime you use an attack of your own type, you will get a bonus from anywhere between 30% - 50%, so it's definitely useful! Don't worry, you obviously don't have to calculate all of this yourself, the mod team will take care of it! CRITICAL A critical is when your attack get's a boost randomly, and this is also a factor in the roleplay. Although, the chances are low! On every attack you make, there is 10% chance it will be a critical, and even then, it might not hurt a lot, as they too give a 30%-50% bonus. However, these are always useful, no matter how frequent they happen! STATUS CONDITIONS Status Conditions are things that might hinder or help a pokemon in doing something, and these can happen often, either by item or a move. Since these may be hard to track down, we have handy list right here for you! Asleep - The Pokémon does not do anything. If in the middle of a linked move, the rest of the linked move is skipped. Items cannot be removed from this Pokémon. A Pokémon that is already Asleep, Nightmare, or Napping cannot be inflicted with this status. Lasts 3-6 turns. Sleepless - The Pokémon cannot be inflicted with any other sleep-related condition. Lasts for 11-12 turns (or until the Pokémon leaves the dungeon floor in Explorers of Time/Darkness/Sky). Typically caused by moves such as Worry Seed or Uproar, but can also be brought upon by eating a Chesto Berry. Nightmare - Caused by Nightmare, this condition can override Asleep and Napping. This status lasts 4-7 turns, after which the Pokémon loses 8 HP; it is otherwise considered identical to Asleep. Yawning - The Pokémon will get the Asleep status when this status ends. Items cannot be removed from this Pokémon. Lasts 3 turns. Caused by Yawn. Napping- This condition's duration cannot be overridden if the Pokémon is subsequently inflicted with Asleep, Nightmare, or Napping (though the status itself may be overridden. This status is otherwise considered identical to Asleep. Lasts 2-3 turns, after which status healing occurs. Caused by Rest. (Note that the other effect of Rest, the healing of all HP, is not caused by this status.) Burned - The Pokémon will lose 5 HP at the end of its next turn, and every 20 turns after that. Pokémon on water tiles cannot be burnt. Burns can be healed by stepping on water tiles (even by Pokémon for which this would normally cause a warp), or the use of specific items. Lasts indefinitely. Poisoned - The Pokémon will lose 4 HP at the end of its next turn (2 HP in Explorers of Time/Darkness/Sky), and every 10 turns after that. Poisoned Pokémon cannot naturally regenerate HP. Lasts indefinitely. Badly Poisoned - The Pokémon will lose 6 HP at the end of its next turn, and every 2 turns after that. Like Poisoned Pokémon, Badly Poisoned Pokémon cannot naturally regenerate HP. Lasts indefinitely Paralyzed - The Pokémon's movement speed is reduced, and cannot use attacks (regular or special) or Wonder Orbs. Thrown items will continue to inflict damage. Lasts 2 turns. Frozen - The Pokémon will not do anything, though it may not receive damage. If in the middle of a linked move, the rest of the linked move is skipped. Pokémon on Magma tiles cannot be frozen. Frozen Pokémon can be defrosted if a Fire attack is used against it, if it is forced on a Magma tile, or a specific item is used on it. This lasts for 4-5 turns. Leg Hold - The Pokémon cannot move (but may attack), and cannot switch places with the team leader. Lasts for 2-5 turns. Typically caused by moves such as Mean Look or Spider Web Wrapped Around Foe - The Pokémon cannot take any actions, and cannot switch places with the team leader. If part of a linked move, the rest of the linked move is skipped. Typically self-inflicted from the use of Wrap. Wrapped By Foe - The Pokémon cannot take any actions, and cannot switch places with the team leader. The Pokémon will lose 6 HP at the end of its next turn and every 2 turns thereafter. Lasts 3-5 turns. Typically inflicted by Wrap. Ingrain - The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon gains 10HP at the end of the next turn, and every five turns after that. Lasts 16-30 turns. Caused by Ingrain. Petrified - The Pokémon is unable to do anything, and cannot switch places with the team leader. If in the middle of a linked move, the rest of the linked move is skipped. Lasts 21-30 turns. Constriction - The Pokémon cannot move (though it may attack), and cannot switch places with the team leader. The Pokémon loses 5 HP at the end of the next turn, and every 2 turns thereafter. Lasts 4-6 turns. Cringing - The Pokémon cannot use any regular attacks, special attacks, or orbs, but may throw items. If in the middle of a linked move, the rest of the linked move is skipped. Lasts 1 turn. Confused - The Pokémon will move in a random direction, and turn in a random direction before attacking. However, thrown items will still travel in the desired direction. Allies are treated as foes unless the Pokémon has the Nontraitor IQ skill. Also, if the Pokémon uses moves such as Sweet Scent or Earthquake, it will be affected. Moves like Agility will also benefit the opposing side. The Pokémon may not switch places with the team leader. Lasts 7-12 turns. Paused - The Pokémon cannot take any actions, but this status does not interrupt the execution of a linked move. Lasts 1-2 turns. Typically caused from moves such as Hyper Beam. Cowering - The Pokémon will turn in the opposite direction before attacking with a regular attack, a special attack, or an orb. Allies are treated as foes unless the Pokémon has the Nontraitor IQ skill. Lasts 11-12 turns. Taunted - The Pokémon will only be able to use moves or orbs that cause damage. It will not be able to alter stats or cause status ailments. Lasts 12 turns. Caused by Taunt. Blinker - The Pokémon cannot see other Pokémon, items or the dungeon walls. The Pokémon will treat allies as enemies. A non-player character will move in a random direction until it cannot move further before attacking. Lasts 11 turns. Caused by a Blinker Seed. Cross-Eyed - All other Pokémon, including friends and foes, and items on the floor will be replaced by substitutes, making targeting a foe more difficult, while making it easier to accidentally attack a friend. Lasts 11 turns. Caused by an X-Eye Seed. Eyedrop - The Pokémon is able to see all hidden traps and all invisible Pokémon. Lasts indefinitely. Caused by using an Eyedrop Seed. Muzzled - Moves that require the use of the mouth will fail. The Pokémon may also not eat or drink items. Lasts 11 turns.. Caused by Silence Orb. Power Ears - If the Pokémon is the team leader, the location of all other Pokémon are visible on the map. Lasts indefinitely. Caused by Radar Orb. Scanning - If the Pokémon is the team leader, the location of all items are visible on the map. Lasts indefinitely. Caused by Scanner Orb. Grudge - If the affected Pokémon is knocked out, the move that knocked it out will have all its power points depleted. If the Pokémon is knocked out by a standard attack, the power points of last used move will be depleted. Lasts indefinitely. Caused by Grudge. Exposed - Normal- and Fighting-type moves made against this Pokémon will have normal effectiveness against Ghost-types affected by this condition. Lasts indefinitely. Caused by Foresight and Odor Sleuth. Terrified - The Pokémon can only move, and is incapable of using moves or items. If the terrified Pokémon is not the team leader, then they will flee from other Pokémon, including other members of the team. If in the middle of a linked move, the rest of the linked moves are skipped. Lasts 3 turns. Usually caused by Stench or Run Away, or the dungeon tactic "Get Away From Here". Perish Song - Lasts 4 turns, after which the Pokémon loses all HP, unless it has Protect status at this time. Caused by Perish Song. Stair Spotter - If the Pokémon is the team leader, the location of the stairs is visible on the map. Lasts indefinitely. Caused by Stairs Orb. Hungry Pal - If the Pokémon is not the team leader, they will be unable to move until they consume a food item, Gummi, Seed, or Berry. Lasts indefinitely, and is not cured upon floor change. Caused by Hunger Seed. |
JUNIER of Adox